forked from ebhomengo/niki
368 lines
14 KiB
Go
368 lines
14 KiB
Go
package gofakeit
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import "math/rand"
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// MinecraftOre will generate a random Minecraft ore
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func MinecraftOre() string { return minecraftOre(globalFaker.Rand) }
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// MinecraftOre will generate a random Minecraft ore
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func (f *Faker) MinecraftOre() string { return minecraftOre(f.Rand) }
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func minecraftOre(r *rand.Rand) string { return getRandValue(r, []string{"minecraft", "ore"}) }
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// MinecraftWood will generate a random Minecraft wood
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func MinecraftWood() string { return minecraftWood(globalFaker.Rand) }
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// MinecraftWood will generate a random Minecraft wood
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func (f *Faker) MinecraftWood() string { return minecraftWood(f.Rand) }
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func minecraftWood(r *rand.Rand) string { return getRandValue(r, []string{"minecraft", "wood"}) }
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// MinecraftArmorTier will generate a random Minecraft armor tier
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func MinecraftArmorTier() string { return minecraftArmorTier(globalFaker.Rand) }
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// MinecraftArmorTier will generate a random Minecraft armor tier
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func (f *Faker) MinecraftArmorTier() string { return minecraftArmorTier(f.Rand) }
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func minecraftArmorTier(r *rand.Rand) string {
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return getRandValue(r, []string{"minecraft", "armortier"})
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}
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// MinecraftArmorPart will generate a random Minecraft armor part
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func MinecraftArmorPart() string { return minecraftArmorPart(globalFaker.Rand) }
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// MinecraftArmorPart will generate a random Minecraft armor part
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func (f *Faker) MinecraftArmorPart() string { return minecraftArmorPart(f.Rand) }
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func minecraftArmorPart(r *rand.Rand) string {
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return getRandValue(r, []string{"minecraft", "armorpart"})
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}
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// MinecraftWeapon will generate a random Minecraft weapon
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func MinecraftWeapon() string { return minecraftWeapon(globalFaker.Rand) }
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// MinecraftWeapon will generate a random Minecraft weapon
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func (f *Faker) MinecraftWeapon() string { return minecraftWeapon(f.Rand) }
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func minecraftWeapon(r *rand.Rand) string { return getRandValue(r, []string{"minecraft", "weapon"}) }
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// MinecraftTool will generate a random Minecraft tool
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func MinecraftTool() string { return minecraftTool(globalFaker.Rand) }
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// MinecraftTool will generate a random Minecraft tool
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func (f *Faker) MinecraftTool() string { return minecraftTool(f.Rand) }
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func minecraftTool(r *rand.Rand) string { return getRandValue(r, []string{"minecraft", "tool"}) }
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// MinecraftDye will generate a random Minecraft dye
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func MinecraftDye() string { return minecraftDye(globalFaker.Rand) }
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// MinecraftDye will generate a random Minecraft dye
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func (f *Faker) MinecraftDye() string { return minecraftDye(f.Rand) }
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func minecraftDye(r *rand.Rand) string { return getRandValue(r, []string{"minecraft", "dye"}) }
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// MinecraftFood will generate a random Minecraft food
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func MinecraftFood() string { return minecraftFood(globalFaker.Rand) }
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// MinecraftFood will generate a random Minecraft food
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func (f *Faker) MinecraftFood() string { return minecraftFood(f.Rand) }
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func minecraftFood(r *rand.Rand) string { return getRandValue(r, []string{"minecraft", "food"}) }
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// MinecraftAnimal will generate a random Minecraft animal
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func MinecraftAnimal() string { return minecraftAnimal(globalFaker.Rand) }
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// MinecraftAnimal will generate a random Minecraft animal
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func (f *Faker) MinecraftAnimal() string { return minecraftAnimal(f.Rand) }
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func minecraftAnimal(r *rand.Rand) string {
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return getRandValue(r, []string{"minecraft", "animal"})
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}
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// MinecraftVillagerJob will generate a random Minecraft villager job
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func MinecraftVillagerJob() string { return minecraftVillagerJob(globalFaker.Rand) }
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// MinecraftVillagerJob will generate a random Minecraft villager job
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func (f *Faker) MinecraftVillagerJob() string { return minecraftVillagerJob(f.Rand) }
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func minecraftVillagerJob(r *rand.Rand) string {
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return getRandValue(r, []string{"minecraft", "villagerjob"})
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}
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// MinecraftVillagerStation will generate a random Minecraft villager station
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func MinecraftVillagerStation() string { return minecraftVillagerStation(globalFaker.Rand) }
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// MinecraftVillagerStation will generate a random Minecraft villager station
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func (f *Faker) MinecraftVillagerStation() string { return minecraftVillagerStation(f.Rand) }
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func minecraftVillagerStation(r *rand.Rand) string {
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return getRandValue(r, []string{"minecraft", "villagerstation"})
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}
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// MinecraftVillagerLevel will generate a random Minecraft villager level
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func MinecraftVillagerLevel() string { return minecraftVillagerLevel(globalFaker.Rand) }
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// MinecraftVillagerLevel will generate a random Minecraft villager level
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func (f *Faker) MinecraftVillagerLevel() string { return minecraftVillagerLevel(f.Rand) }
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func minecraftVillagerLevel(r *rand.Rand) string {
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return getRandValue(r, []string{"minecraft", "villagerlevel"})
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}
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// MinecraftMobPassive will generate a random Minecraft mob passive
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func MinecraftMobPassive() string { return minecraftMobPassive(globalFaker.Rand) }
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// MinecraftMobPassive will generate a random Minecraft mob passive
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func (f *Faker) MinecraftMobPassive() string { return minecraftMobPassive(f.Rand) }
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func minecraftMobPassive(r *rand.Rand) string {
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return getRandValue(r, []string{"minecraft", "mobpassive"})
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}
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// MinecraftMobNeutral will generate a random Minecraft mob neutral
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func MinecraftMobNeutral() string { return minecraftMobNeutral(globalFaker.Rand) }
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// MinecraftMobNeutral will generate a random Minecraft mob neutral
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func (f *Faker) MinecraftMobNeutral() string { return minecraftMobNeutral(f.Rand) }
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func minecraftMobNeutral(r *rand.Rand) string {
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return getRandValue(r, []string{"minecraft", "mobneutral"})
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}
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// MinecraftMobHostile will generate a random Minecraft mob hostile
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func MinecraftMobHostile() string { return minecraftMobHostile(globalFaker.Rand) }
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// MinecraftMobHostile will generate a random Minecraft mob hostile
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func (f *Faker) MinecraftMobHostile() string { return minecraftMobHostile(f.Rand) }
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func minecraftMobHostile(r *rand.Rand) string {
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return getRandValue(r, []string{"minecraft", "mobhostile"})
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}
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// MinecraftMobBoss will generate a random Minecraft mob boss
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func MinecraftMobBoss() string { return minecraftMobBoss(globalFaker.Rand) }
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// MinecraftMobBoss will generate a random Minecraft mob boss
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func (f *Faker) MinecraftMobBoss() string { return minecraftMobBoss(f.Rand) }
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func minecraftMobBoss(r *rand.Rand) string {
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return getRandValue(r, []string{"minecraft", "mobboss"})
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}
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// MinecraftBiome will generate a random Minecraft biome
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func MinecraftBiome() string { return minecraftBiome(globalFaker.Rand) }
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// MinecraftBiome will generate a random Minecraft biome
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func (f *Faker) MinecraftBiome() string { return minecraftBiome(f.Rand) }
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func minecraftBiome(r *rand.Rand) string { return getRandValue(r, []string{"minecraft", "biome"}) }
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// MinecraftWeather will generate a random Minecraft weather
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func MinecraftWeather() string { return minecraftWeather(globalFaker.Rand) }
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// MinecraftWeather will generate a random Minecraft weather
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func (f *Faker) MinecraftWeather() string { return minecraftWeather(f.Rand) }
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func minecraftWeather(r *rand.Rand) string { return getRandValue(r, []string{"minecraft", "weather"}) }
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func addMinecraftLookup() {
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AddFuncLookup("minecraftore", Info{
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Display: "Minecraft ore",
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Category: "minecraft",
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Description: "Naturally occurring minerals found in the game Minecraft, used for crafting purposes",
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Example: "coal",
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Output: "string",
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Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
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return minecraftOre(r), nil
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},
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})
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AddFuncLookup("minecraftwood", Info{
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Display: "Minecraft wood",
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Category: "minecraft",
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Description: "Natural resource in Minecraft, used for crafting various items and building structures",
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Example: "oak",
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Output: "string",
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Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
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return minecraftWood(r), nil
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},
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})
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AddFuncLookup("minecraftarmortier", Info{
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Display: "Minecraft armor tier",
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Category: "minecraft",
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Description: "Classification system for armor sets in Minecraft, indicating their effectiveness and protection level",
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Example: "iron",
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Output: "string",
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Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
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return minecraftArmorTier(r), nil
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},
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})
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AddFuncLookup("minecraftarmorpart", Info{
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Display: "Minecraft armor part",
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Category: "minecraft",
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Description: "Component of an armor set in Minecraft, such as a helmet, chestplate, leggings, or boots",
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Example: "helmet",
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Output: "string",
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Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
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return minecraftArmorPart(r), nil
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},
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})
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AddFuncLookup("minecraftweapon", Info{
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Display: "Minecraft weapon",
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Category: "minecraft",
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Description: "Tools and items used in Minecraft for combat and defeating hostile mobs",
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Example: "bow",
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Output: "string",
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Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
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return minecraftWeapon(r), nil
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},
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})
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AddFuncLookup("minecrafttool", Info{
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Display: "Minecraft tool",
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Category: "minecraft",
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Description: "Items in Minecraft designed for specific tasks, including mining, digging, and building",
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Example: "shovel",
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Output: "string",
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Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
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return minecraftTool(r), nil
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},
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})
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AddFuncLookup("minecraftdye", Info{
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Display: "Minecraft dye",
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Category: "minecraft",
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Description: "Items used to change the color of various in-game objects",
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Example: "white",
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Output: "string",
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Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
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return minecraftDye(r), nil
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},
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})
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AddFuncLookup("minecraftfood", Info{
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Display: "Minecraft food",
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Category: "minecraft",
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Description: "Consumable items in Minecraft that provide nourishment to the player character",
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Example: "apple",
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Output: "string",
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Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
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return minecraftFood(r), nil
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},
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})
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AddFuncLookup("minecraftanimal", Info{
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Display: "Minecraft animal",
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Category: "minecraft",
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Description: "Non-hostile creatures in Minecraft, often used for resources and farming",
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Example: "chicken",
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Output: "string",
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Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
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return minecraftAnimal(r), nil
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},
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})
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AddFuncLookup("minecraftvillagerjob", Info{
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Display: "Minecraft villager job",
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Category: "minecraft",
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Description: "The profession or occupation assigned to a villager character in the game",
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Example: "farmer",
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Output: "string",
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Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
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return minecraftVillagerJob(r), nil
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},
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})
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AddFuncLookup("minecraftvillagerstation", Info{
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Display: "Minecraft villager station",
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Category: "minecraft",
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Description: "Designated area or structure in Minecraft where villagers perform their job-related tasks and trading",
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Example: "furnace",
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Output: "string",
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Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
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return minecraftVillagerStation(r), nil
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},
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})
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AddFuncLookup("minecraftvillagerlevel", Info{
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Display: "Minecraft villager level",
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Category: "minecraft",
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Description: "Measure of a villager's experience and proficiency in their assigned job or profession",
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Example: "master",
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Output: "string",
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Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
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return minecraftVillagerLevel(r), nil
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},
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})
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AddFuncLookup("minecraftmobpassive", Info{
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Display: "Minecraft mob passive",
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Category: "minecraft",
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Description: "Non-aggressive creatures in the game that do not attack players",
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Example: "cow",
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Output: "string",
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Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
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return minecraftMobPassive(r), nil
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},
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})
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AddFuncLookup("minecraftmobneutral", Info{
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Display: "Minecraft mob neutral",
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Category: "minecraft",
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Description: "Creature in the game that only becomes hostile if provoked, typically defending itself when attacked",
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Example: "bee",
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Output: "string",
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Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
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return minecraftMobNeutral(r), nil
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},
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})
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AddFuncLookup("minecraftmobhostile", Info{
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Display: "Minecraft mob hostile",
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Category: "minecraft",
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Description: "Aggressive creatures in the game that actively attack players when encountered",
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Example: "spider",
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Output: "string",
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Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
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return minecraftMobHostile(r), nil
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},
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})
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AddFuncLookup("minecraftmobboss", Info{
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Display: "Minecraft mob boss",
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Category: "minecraft",
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Description: "Powerful hostile creature in the game, often found in challenging dungeons or structures",
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Example: "ender dragon",
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Output: "string",
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Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
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return minecraftMobBoss(r), nil
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},
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})
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AddFuncLookup("minecraftbiome", Info{
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Display: "Minecraft biome",
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Category: "minecraft",
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Description: "Distinctive environmental regions in the game, characterized by unique terrain, vegetation, and weather",
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Example: "forest",
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Output: "string",
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Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
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return minecraftBiome(r), nil
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},
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})
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AddFuncLookup("minecraftweather", Info{
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Display: "Minecraft weather",
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Category: "minecraft",
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Description: "Atmospheric conditions in the game that include rain, thunderstorms, and clear skies, affecting gameplay and ambiance",
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Example: "rain",
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Output: "string",
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Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
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return minecraftWeather(r), nil
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},
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})
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}
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