package gofakeit

import (
	"math"
	"math/rand"
)

// Number will generate a random number between given min And max

func Number(min int, max int) int { return number(globalFaker.Rand, min, max) }

// Number will generate a random number between given min And max

func (f *Faker) Number(min int, max int) int { return number(f.Rand, min, max) }

func number(r *rand.Rand, min int, max int) int { return randIntRange(r, min, max) }

// Uint8 will generate a random uint8 value

func Uint8() uint8 { return uint8Func(globalFaker.Rand) }

// Uint8 will generate a random uint8 value

func (f *Faker) Uint8() uint8 { return uint8Func(f.Rand) }

func uint8Func(r *rand.Rand) uint8 { return uint8(randUintRange(r, minUint, math.MaxUint8)) }

// Uint16 will generate a random uint16 value

func Uint16() uint16 { return uint16Func(globalFaker.Rand) }

// Uint16 will generate a random uint16 value

func (f *Faker) Uint16() uint16 { return uint16Func(f.Rand) }

func uint16Func(r *rand.Rand) uint16 { return uint16(randUintRange(r, minUint, math.MaxUint16)) }

// Uint32 will generate a random uint32 value

func Uint32() uint32 { return uint32Func(globalFaker.Rand) }

// Uint32 will generate a random uint32 value

func (f *Faker) Uint32() uint32 { return uint32Func(f.Rand) }

func uint32Func(r *rand.Rand) uint32 { return uint32(randUintRange(r, minUint, math.MaxUint32)) }

// Uint64 will generate a random uint64 value

func Uint64() uint64 { return uint64Func(globalFaker.Rand) }

// Uint64 will generate a random uint64 value

func (f *Faker) Uint64() uint64 { return uint64Func(f.Rand) }

func uint64Func(r *rand.Rand) uint64 { return uint64(randUintRange(r, minUint, maxUint)) }

// UintRange will generate a random uint value between min and max

func UintRange(min, max uint) uint { return uintRangeFunc(globalFaker.Rand, min, max) }

// UintRange will generate a random uint value between min and max

func (f *Faker) UintRange(min, max uint) uint { return uintRangeFunc(f.Rand, min, max) }

func uintRangeFunc(r *rand.Rand, min, max uint) uint { return randUintRange(r, min, max) }

// Int8 will generate a random Int8 value

func Int8() int8 { return int8Func(globalFaker.Rand) }

// Int8 will generate a random Int8 value

func (f *Faker) Int8() int8 { return int8Func(f.Rand) }

func int8Func(r *rand.Rand) int8 { return int8(randIntRange(r, math.MinInt8, math.MaxInt8)) }

// Int16 will generate a random int16 value

func Int16() int16 { return int16Func(globalFaker.Rand) }

// Int16 will generate a random int16 value

func (f *Faker) Int16() int16 { return int16Func(f.Rand) }

func int16Func(r *rand.Rand) int16 { return int16(randIntRange(r, math.MinInt16, math.MaxInt16)) }

// Int32 will generate a random int32 value

func Int32() int32 { return int32Func(globalFaker.Rand) }

// Int32 will generate a random int32 value

func (f *Faker) Int32() int32 { return int32Func(f.Rand) }

func int32Func(r *rand.Rand) int32 { return int32(randIntRange(r, math.MinInt32, math.MaxInt32)) }

// Int64 will generate a random int64 value

func Int64() int64 { return int64Func(globalFaker.Rand) }

// Int64 will generate a random int64 value

func (f *Faker) Int64() int64 { return int64Func(f.Rand) }

func int64Func(r *rand.Rand) int64 { return int64(randIntRange(r, minInt, maxInt)) }

// IntRange will generate a random int value between min and max

func IntRange(min, max int) int { return intRangeFunc(globalFaker.Rand, min, max) }

// IntRange will generate a random int value between min and max

func (f *Faker) IntRange(min, max int) int { return intRangeFunc(f.Rand, min, max) }

func intRangeFunc(r *rand.Rand, min, max int) int { return randIntRange(r, min, max) }

// Float32 will generate a random float32 value

func Float32() float32 { return float32Func(globalFaker.Rand) }

// Float32 will generate a random float32 value

func (f *Faker) Float32() float32 { return float32Func(f.Rand) }

func float32Func(r *rand.Rand) float32 {

	return float32Range(r, math.SmallestNonzeroFloat32, math.MaxFloat32)

}

// Float32Range will generate a random float32 value between min and max

func Float32Range(min, max float32) float32 {

	return float32Range(globalFaker.Rand, min, max)

}

// Float32Range will generate a random float32 value between min and max

func (f *Faker) Float32Range(min, max float32) float32 {

	return float32Range(f.Rand, min, max)

}

func float32Range(r *rand.Rand, min, max float32) float32 {

	if min == max {

		return min

	}

	return r.Float32()*(max-min) + min

}

// Float64 will generate a random float64 value

func Float64() float64 {

	return float64Func(globalFaker.Rand)

}

// Float64 will generate a random float64 value

func (f *Faker) Float64() float64 {

	return float64Func(f.Rand)

}

func float64Func(r *rand.Rand) float64 {

	return float64Range(r, math.SmallestNonzeroFloat64, math.MaxFloat64)

}

// Float64Range will generate a random float64 value between min and max

func Float64Range(min, max float64) float64 {

	return float64Range(globalFaker.Rand, min, max)

}

// Float64Range will generate a random float64 value between min and max

func (f *Faker) Float64Range(min, max float64) float64 {

	return float64Range(f.Rand, min, max)

}

func float64Range(r *rand.Rand, min, max float64) float64 {

	if min == max {

		return min

	}

	return r.Float64()*(max-min) + min

}

// ShuffleInts will randomize a slice of ints

func ShuffleInts(a []int) { shuffleInts(globalFaker.Rand, a) }

// ShuffleInts will randomize a slice of ints

func (f *Faker) ShuffleInts(a []int) { shuffleInts(f.Rand, a) }

func shuffleInts(r *rand.Rand, a []int) {

	for i := range a {

		j := r.Intn(i + 1)

		a[i], a[j] = a[j], a[i]

	}

}

// RandomInt will take in a slice of int and return a randomly selected value

func RandomInt(i []int) int { return randomInt(globalFaker.Rand, i) }

// RandomInt will take in a slice of int and return a randomly selected value

func (f *Faker) RandomInt(i []int) int { return randomInt(f.Rand, i) }

func randomInt(r *rand.Rand, i []int) int {

	size := len(i)

	if size == 0 {

		return 0

	}

	if size == 1 {

		return i[0]

	}

	return i[r.Intn(size)]

}

// RandomUint will take in a slice of uint and return a randomly selected value

func RandomUint(u []uint) uint { return randomUint(globalFaker.Rand, u) }

// RandomUint will take in a slice of uint and return a randomly selected value

func (f *Faker) RandomUint(u []uint) uint { return randomUint(f.Rand, u) }

func randomUint(r *rand.Rand, u []uint) uint {

	size := len(u)

	if size == 0 {

		return 0

	}

	if size == 1 {

		return u[0]

	}

	return u[r.Intn(size)]

}

// HexUint8 will generate a random uint8 hex value with "0x" prefix

func HexUint8() string { return hexUint(globalFaker.Rand, 8) }

// HexUint8 will generate a random uint8 hex value with "0x" prefix

func (f *Faker) HexUint8() string { return hexUint(f.Rand, 8) }

// HexUint16 will generate a random uint16 hex value with "0x" prefix

func HexUint16() string { return hexUint(globalFaker.Rand, 16) }

// HexUint16 will generate a random uint16 hex value with "0x" prefix

func (f *Faker) HexUint16() string { return hexUint(f.Rand, 16) }

// HexUint32 will generate a random uint32 hex value with "0x" prefix

func HexUint32() string { return hexUint(globalFaker.Rand, 32) }

// HexUint32 will generate a random uint32 hex value with "0x" prefix

func (f *Faker) HexUint32() string { return hexUint(f.Rand, 32) }

// HexUint64 will generate a random uint64 hex value with "0x" prefix

func HexUint64() string { return hexUint(globalFaker.Rand, 64) }

// HexUint64 will generate a random uint64 hex value with "0x" prefix

func (f *Faker) HexUint64() string { return hexUint(f.Rand, 64) }

// HexUint128 will generate a random uint128 hex value with "0x" prefix

func HexUint128() string { return hexUint(globalFaker.Rand, 128) }

// HexUint128 will generate a random uint128 hex value with "0x" prefix

func (f *Faker) HexUint128() string { return hexUint(f.Rand, 128) }

// HexUint256 will generate a random uint256 hex value with "0x" prefix

func HexUint256() string { return hexUint(globalFaker.Rand, 256) }

// HexUint256 will generate a random uint256 hex value with "0x" prefix

func (f *Faker) HexUint256() string { return hexUint(f.Rand, 256) }

func hexUint(r *rand.Rand, bitSize int) string {

	digits := []byte("0123456789abcdef")

	hexLen := (bitSize >> 2) + 2

	if hexLen <= 2 {

		return "0x"

	}

	s := make([]byte, hexLen)

	s[0], s[1] = '0', 'x'

	for i := 2; i < hexLen; i++ {

		s[i] = digits[r.Intn(16)]

	}

	return string(s)

}

func addNumberLookup() {

	AddFuncLookup("number", Info{

		Display: "Number",

		Category: "number",

		Description: "Mathematical concept used for counting, measuring, and expressing quantities or values",

		Example: "14866",

		Output: "int",

		Params: []Param{

			{Field: "min", Display: "Min", Type: "int", Default: "-2147483648", Description: "Minimum integer value"},

			{Field: "max", Display: "Max", Type: "int", Default: "2147483647", Description: "Maximum integer value"},
		},

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			min, err := info.GetInt(m, "min")

			if err != nil {

				return nil, err

			}

			max, err := info.GetInt(m, "max")

			if err != nil {

				return nil, err

			}

			return number(r, min, max), nil

		},
	})

	AddFuncLookup("uint8", Info{

		Display: "Uint8",

		Category: "number",

		Description: "Unsigned 8-bit integer, capable of representing values from 0 to 255",

		Example: "152",

		Output: "uint8",

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			return uint8Func(r), nil

		},
	})

	AddFuncLookup("uint16", Info{

		Display: "Uint16",

		Category: "number",

		Description: "Unsigned 16-bit integer, capable of representing values from 0 to 65,535",

		Example: "34968",

		Output: "uint16",

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			return uint16Func(r), nil

		},
	})

	AddFuncLookup("uint32", Info{

		Display: "Uint32",

		Category: "number",

		Description: "Unsigned 32-bit integer, capable of representing values from 0 to 4,294,967,295",

		Example: "1075055705",

		Output: "uint32",

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			return uint32Func(r), nil

		},
	})

	AddFuncLookup("uint64", Info{

		Display: "Uint64",

		Category: "number",

		Description: "Unsigned 64-bit integer, capable of representing values from 0 to 18,446,744,073,709,551,615",

		Example: "843730692693298265",

		Output: "uint64",

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			return uint64Func(r), nil

		},
	})

	AddFuncLookup("uintrange", Info{

		Display: "UintRange",

		Category: "number",

		Description: "Non-negative integer value between given range",

		Example: "1075055705",

		Output: "uint",

		Params: []Param{

			{Field: "min", Display: "Min", Type: "uint", Default: "0", Description: "Minimum uint value"},

			{Field: "max", Display: "Max", Type: "uint", Default: "4294967295", Description: "Maximum uint value"},
		},

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			min, err := info.GetUint(m, "min")

			if err != nil {

				return nil, err

			}

			max, err := info.GetUint(m, "max")

			if err != nil {

				return nil, err

			}

			return uintRangeFunc(r, min, max), nil

		},
	})

	AddFuncLookup("int8", Info{

		Display: "Int8",

		Category: "number",

		Description: "Signed 8-bit integer, capable of representing values from -128 to 127",

		Example: "24",

		Output: "int8",

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			return int8Func(r), nil

		},
	})

	AddFuncLookup("int16", Info{

		Display: "Int16",

		Category: "number",

		Description: "Signed 16-bit integer, capable of representing values from 32,768 to 32,767",

		Example: "2200",

		Output: "int16",

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			return int16Func(r), nil

		},
	})

	AddFuncLookup("int32", Info{

		Display: "Int32",

		Category: "number",

		Description: "Signed 32-bit integer, capable of representing values from -2,147,483,648 to 2,147,483,647",

		Example: "-1072427943",

		Output: "int32",

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			return int32Func(r), nil

		},
	})

	AddFuncLookup("int64", Info{

		Display: "Int64",

		Category: "number",

		Description: "Signed 64-bit integer, capable of representing values from -9,223,372,036,854,775,808 to -9,223,372,036,854,775,807",

		Example: "-8379641344161477543",

		Output: "int64",

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			return int64Func(r), nil

		},
	})

	AddFuncLookup("intrange", Info{

		Display: "IntRange",

		Category: "number",

		Description: "Integer value between given range",

		Example: "-8379477543",

		Output: "int",

		Params: []Param{

			{Field: "min", Display: "Min", Type: "int", Description: "Minimum int value"},

			{Field: "max", Display: "Max", Type: "int", Description: "Maximum int value"},
		},

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			min, err := info.GetInt(m, "min")

			if err != nil {

				return nil, err

			}

			max, err := info.GetInt(m, "max")

			if err != nil {

				return nil, err

			}

			return intRangeFunc(r, min, max), nil

		},
	})

	AddFuncLookup("float32", Info{

		Display: "Float32",

		Category: "number",

		Description: "Data type representing floating-point numbers with 32 bits of precision in computing",

		Example: "3.1128167e+37",

		Output: "float32",

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			return float32Func(r), nil

		},
	})

	AddFuncLookup("float32range", Info{

		Display: "Float32 Range",

		Category: "number",

		Description: "Float32 value between given range",

		Example: "914774.6",

		Output: "float32",

		Params: []Param{

			{Field: "min", Display: "Min", Type: "float", Description: "Minimum float32 value"},

			{Field: "max", Display: "Max", Type: "float", Description: "Maximum float32 value"},
		},

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			min, err := info.GetFloat32(m, "min")

			if err != nil {

				return nil, err

			}

			max, err := info.GetFloat32(m, "max")

			if err != nil {

				return nil, err

			}

			return float32Range(r, min, max), nil

		},
	})

	AddFuncLookup("float64", Info{

		Display: "Float64",

		Category: "number",

		Description: "Data type representing floating-point numbers with 64 bits of precision in computing",

		Example: "1.644484108270445e+307",

		Output: "float64",

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			return float64Func(r), nil

		},
	})

	AddFuncLookup("float64range", Info{

		Display: "Float64 Range",

		Category: "number",

		Description: "Float64 value between given range",

		Example: "914774.5585333086",

		Output: "float64",

		Params: []Param{

			{Field: "min", Display: "Min", Type: "float", Description: "Minimum float64 value"},

			{Field: "max", Display: "Max", Type: "float", Description: "Maximum float64 value"},
		},

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			min, err := info.GetFloat64(m, "min")

			if err != nil {

				return nil, err

			}

			max, err := info.GetFloat64(m, "max")

			if err != nil {

				return nil, err

			}

			return float64Range(r, min, max), nil

		},
	})

	AddFuncLookup("shuffleints", Info{

		Display: "Shuffle Ints",

		Category: "number",

		Description: "Shuffles an array of ints",

		Example: "1,2,3,4 => 3,1,4,2",

		Output: "[]int",

		Params: []Param{

			{Field: "ints", Display: "Integers", Type: "[]int", Description: "Delimited separated integers"},
		},

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			ints, err := info.GetIntArray(m, "ints")

			if err != nil {

				return nil, err

			}

			shuffleInts(r, ints)

			return ints, nil

		},
	})

	AddFuncLookup("randomint", Info{

		Display: "Random Int",

		Category: "number",

		Description: "Randomly selected value from a slice of int",

		Example: "-1,2,-3,4 => -3",

		Output: "int",

		Params: []Param{

			{Field: "ints", Display: "Integers", Type: "[]int", Description: "Delimited separated integers"},
		},

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			ints, err := info.GetIntArray(m, "ints")

			if err != nil {

				return nil, err

			}

			return randomInt(r, ints), nil

		},
	})

	AddFuncLookup("randomuint", Info{

		Display: "Random Uint",

		Category: "number",

		Description: "Randomly selected value from a slice of uint",

		Example: "1,2,3,4 => 4",

		Output: "uint",

		Params: []Param{

			{Field: "uints", Display: "Unsigned Integers", Type: "[]uint", Description: "Delimited separated unsigned integers"},
		},

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			uints, err := info.GetUintArray(m, "uints")

			if err != nil {

				return nil, err

			}

			return randomUint(r, uints), nil

		},
	})

	AddFuncLookup("hexuint8", Info{

		Display: "HexUint8",

		Category: "number",

		Description: "Hexadecimal representation of an 8-bit unsigned integer",

		Example: "0x87",

		Output: "string",

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			return hexUint(r, 8), nil

		},
	})

	AddFuncLookup("hexuint16", Info{

		Display: "HexUint16",

		Category: "number",

		Description: "Hexadecimal representation of an 16-bit unsigned integer",

		Example: "0x8754",

		Output: "string",

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			return hexUint(r, 16), nil

		},
	})

	AddFuncLookup("hexuint32", Info{

		Display: "HexUint32",

		Category: "number",

		Description: "Hexadecimal representation of an 32-bit unsigned integer",

		Example: "0x87546957",

		Output: "string",

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			return hexUint(r, 32), nil

		},
	})

	AddFuncLookup("hexuint64", Info{

		Display: "HexUint64",

		Category: "number",

		Description: "Hexadecimal representation of an 64-bit unsigned integer",

		Example: "0x875469578e51b5e5",

		Output: "string",

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			return hexUint(r, 64), nil

		},
	})

	AddFuncLookup("hexuint128", Info{

		Display: "HexUint128",

		Category: "number",

		Description: "Hexadecimal representation of an 128-bit unsigned integer",

		Example: "0x875469578e51b5e56c95b64681d147a1",

		Output: "string",

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			return hexUint(r, 128), nil

		},
	})

	AddFuncLookup("hexuint256", Info{

		Display: "HexUint256",

		Category: "number",

		Description: "Hexadecimal representation of an 256-bit unsigned integer",

		Example: "0x875469578e51b5e56c95b64681d147a12cde48a4f417231b0c486abbc263e48d",

		Output: "string",

		Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {

			return hexUint(r, 256), nil

		},
	})

}