package gofakeit // MinecraftOre will generate a random Minecraft ore func MinecraftOre() string { return minecraftOre(GlobalFaker) } // MinecraftOre will generate a random Minecraft ore func (f *Faker) MinecraftOre() string { return minecraftOre(f) } func minecraftOre(f *Faker) string { return getRandValue(f, []string{"minecraft", "ore"}) } // MinecraftWood will generate a random Minecraft wood func MinecraftWood() string { return minecraftWood(GlobalFaker) } // MinecraftWood will generate a random Minecraft wood func (f *Faker) MinecraftWood() string { return minecraftWood(f) } func minecraftWood(f *Faker) string { return getRandValue(f, []string{"minecraft", "wood"}) } // MinecraftArmorTier will generate a random Minecraft armor tier func MinecraftArmorTier() string { return minecraftArmorTier(GlobalFaker) } // MinecraftArmorTier will generate a random Minecraft armor tier func (f *Faker) MinecraftArmorTier() string { return minecraftArmorTier(f) } func minecraftArmorTier(f *Faker) string { return getRandValue(f, []string{"minecraft", "armortier"}) } // MinecraftArmorPart will generate a random Minecraft armor part func MinecraftArmorPart() string { return minecraftArmorPart(GlobalFaker) } // MinecraftArmorPart will generate a random Minecraft armor part func (f *Faker) MinecraftArmorPart() string { return minecraftArmorPart(f) } func minecraftArmorPart(f *Faker) string { return getRandValue(f, []string{"minecraft", "armorpart"}) } // MinecraftWeapon will generate a random Minecraft weapon func MinecraftWeapon() string { return minecraftWeapon(GlobalFaker) } // MinecraftWeapon will generate a random Minecraft weapon func (f *Faker) MinecraftWeapon() string { return minecraftWeapon(f) } func minecraftWeapon(f *Faker) string { return getRandValue(f, []string{"minecraft", "weapon"}) } // MinecraftTool will generate a random Minecraft tool func MinecraftTool() string { return minecraftTool(GlobalFaker) } // MinecraftTool will generate a random Minecraft tool func (f *Faker) MinecraftTool() string { return minecraftTool(f) } func minecraftTool(f *Faker) string { return getRandValue(f, []string{"minecraft", "tool"}) } // MinecraftDye will generate a random Minecraft dye func MinecraftDye() string { return minecraftDye(GlobalFaker) } // MinecraftDye will generate a random Minecraft dye func (f *Faker) MinecraftDye() string { return minecraftDye(f) } func minecraftDye(f *Faker) string { return getRandValue(f, []string{"minecraft", "dye"}) } // MinecraftFood will generate a random Minecraft food func MinecraftFood() string { return minecraftFood(GlobalFaker) } // MinecraftFood will generate a random Minecraft food func (f *Faker) MinecraftFood() string { return minecraftFood(f) } func minecraftFood(f *Faker) string { return getRandValue(f, []string{"minecraft", "food"}) } // MinecraftAnimal will generate a random Minecraft animal func MinecraftAnimal() string { return minecraftAnimal(GlobalFaker) } // MinecraftAnimal will generate a random Minecraft animal func (f *Faker) MinecraftAnimal() string { return minecraftAnimal(f) } func minecraftAnimal(f *Faker) string { return getRandValue(f, []string{"minecraft", "animal"}) } // MinecraftVillagerJob will generate a random Minecraft villager job func MinecraftVillagerJob() string { return minecraftVillagerJob(GlobalFaker) } // MinecraftVillagerJob will generate a random Minecraft villager job func (f *Faker) MinecraftVillagerJob() string { return minecraftVillagerJob(f) } func minecraftVillagerJob(f *Faker) string { return getRandValue(f, []string{"minecraft", "villagerjob"}) } // MinecraftVillagerStation will generate a random Minecraft villager station func MinecraftVillagerStation() string { return minecraftVillagerStation(GlobalFaker) } // MinecraftVillagerStation will generate a random Minecraft villager station func (f *Faker) MinecraftVillagerStation() string { return minecraftVillagerStation(f) } func minecraftVillagerStation(f *Faker) string { return getRandValue(f, []string{"minecraft", "villagerstation"}) } // MinecraftVillagerLevel will generate a random Minecraft villager level func MinecraftVillagerLevel() string { return minecraftVillagerLevel(GlobalFaker) } // MinecraftVillagerLevel will generate a random Minecraft villager level func (f *Faker) MinecraftVillagerLevel() string { return minecraftVillagerLevel(f) } func minecraftVillagerLevel(f *Faker) string { return getRandValue(f, []string{"minecraft", "villagerlevel"}) } // MinecraftMobPassive will generate a random Minecraft mob passive func MinecraftMobPassive() string { return minecraftMobPassive(GlobalFaker) } // MinecraftMobPassive will generate a random Minecraft mob passive func (f *Faker) MinecraftMobPassive() string { return minecraftMobPassive(f) } func minecraftMobPassive(f *Faker) string { return getRandValue(f, []string{"minecraft", "mobpassive"}) } // MinecraftMobNeutral will generate a random Minecraft mob neutral func MinecraftMobNeutral() string { return minecraftMobNeutral(GlobalFaker) } // MinecraftMobNeutral will generate a random Minecraft mob neutral func (f *Faker) MinecraftMobNeutral() string { return minecraftMobNeutral(f) } func minecraftMobNeutral(f *Faker) string { return getRandValue(f, []string{"minecraft", "mobneutral"}) } // MinecraftMobHostile will generate a random Minecraft mob hostile func MinecraftMobHostile() string { return minecraftMobHostile(GlobalFaker) } // MinecraftMobHostile will generate a random Minecraft mob hostile func (f *Faker) MinecraftMobHostile() string { return minecraftMobHostile(f) } func minecraftMobHostile(f *Faker) string { return getRandValue(f, []string{"minecraft", "mobhostile"}) } // MinecraftMobBoss will generate a random Minecraft mob boss func MinecraftMobBoss() string { return minecraftMobBoss(GlobalFaker) } // MinecraftMobBoss will generate a random Minecraft mob boss func (f *Faker) MinecraftMobBoss() string { return minecraftMobBoss(f) } func minecraftMobBoss(f *Faker) string { return getRandValue(f, []string{"minecraft", "mobboss"}) } // MinecraftBiome will generate a random Minecraft biome func MinecraftBiome() string { return minecraftBiome(GlobalFaker) } // MinecraftBiome will generate a random Minecraft biome func (f *Faker) MinecraftBiome() string { return minecraftBiome(f) } func minecraftBiome(f *Faker) string { return getRandValue(f, []string{"minecraft", "biome"}) } // MinecraftWeather will generate a random Minecraft weather func MinecraftWeather() string { return minecraftWeather(GlobalFaker) } // MinecraftWeather will generate a random Minecraft weather func (f *Faker) MinecraftWeather() string { return minecraftWeather(f) } func minecraftWeather(f *Faker) string { return getRandValue(f, []string{"minecraft", "weather"}) } func addMinecraftLookup() { AddFuncLookup("minecraftore", Info{ Display: "Minecraft ore", Category: "minecraft", Description: "Naturally occurring minerals found in the game Minecraft, used for crafting purposes", Example: "coal", Output: "string", Aliases: []string{"resource block", "crafting ore", "mining material", "mineral node", "in-game ore"}, Keywords: []string{"naturally", "occurring", "coal", "iron", "gold", "diamond", "lapis", "emerald", "redstone"}, Generate: func(f *Faker, m *MapParams, info *Info) (any, error) { return minecraftOre(f), nil }, }) AddFuncLookup("minecraftwood", Info{ Display: "Minecraft wood", Category: "minecraft", Description: "Natural resource in Minecraft, used for crafting various items and building structures", Example: "oak", Output: "string", Aliases: []string{"tree log", "wood block", "timber type", "crafting wood", "building wood"}, Keywords: []string{"natural", "resource", "oak", "birch", "jungle", "spruce", "mangrove", "planks"}, Generate: func(f *Faker, m *MapParams, info *Info) (any, error) { return minecraftWood(f), nil }, }) AddFuncLookup("minecraftarmortier", Info{ Display: "Minecraft armor tier", Category: "minecraft", Description: "Classification system for armor sets in Minecraft, indicating their effectiveness and protection level", Example: "iron", Output: "string", Aliases: []string{"armor level", "armor rank", "armor category", "tier type", "defense tier"}, Keywords: []string{"classification", "iron", "diamond", "netherite", "leather", "chainmail", "gold", "effectiveness", "defense"}, Generate: func(f *Faker, m *MapParams, info *Info) (any, error) { return minecraftArmorTier(f), nil }, }) AddFuncLookup("minecraftarmorpart", Info{ Display: "Minecraft armor part", Category: "minecraft", Description: "Component of an armor set in Minecraft, such as a helmet, chestplate, leggings, or boots", Example: "helmet", Output: "string", Aliases: []string{"armor piece", "armor gear", "armor equipment", "armor slot", "protective item"}, Keywords: []string{"helmet", "chestplate", "leggings", "boots", "component", "set", "gear"}, Generate: func(f *Faker, m *MapParams, info *Info) (any, error) { return minecraftArmorPart(f), nil }, }) AddFuncLookup("minecraftweapon", Info{ Display: "Minecraft weapon", Category: "minecraft", Description: "Tools and items used in Minecraft for combat and defeating hostile mobs", Example: "bow", Output: "string", Aliases: []string{"combat item", "fighting tool", "attack weapon", "battle gear", "mob killer"}, Keywords: []string{"bow", "sword", "axe", "trident", "crossbow", "used", "combat", "damage"}, Generate: func(f *Faker, m *MapParams, info *Info) (any, error) { return minecraftWeapon(f), nil }, }) AddFuncLookup("minecrafttool", Info{ Display: "Minecraft tool", Category: "minecraft", Description: "Items in Minecraft designed for specific tasks, including mining, digging, and building", Example: "shovel", Output: "string", Aliases: []string{"utility tool", "crafting tool", "gathering tool", "work tool", "task tool"}, Keywords: []string{"pickaxe", "axe", "hoe", "shovel", "fishing-rod", "tasks", "mining", "digging"}, Generate: func(f *Faker, m *MapParams, info *Info) (any, error) { return minecraftTool(f), nil }, }) AddFuncLookup("minecraftdye", Info{ Display: "Minecraft dye", Category: "minecraft", Description: "Items used to change the color of various in-game objects", Example: "white", Output: "string", Aliases: []string{"color dye", "pigment item", "colorant", "dye material", "color change"}, Keywords: []string{"red", "blue", "green", "yellow", "white", "wool", "coloring", "sheep"}, Generate: func(f *Faker, m *MapParams, info *Info) (any, error) { return minecraftDye(f), nil }, }) AddFuncLookup("minecraftfood", Info{ Display: "Minecraft food", Category: "minecraft", Description: "Consumable items in Minecraft that provide nourishment to the player character", Example: "apple", Output: "string", Aliases: []string{"edible item", "consumable block", "nourishment item", "hunger food", "survival food"}, Keywords: []string{"apple", "bread", "meat", "carrot", "potato", "steak", "restore", "health", "hunger"}, Generate: func(f *Faker, m *MapParams, info *Info) (any, error) { return minecraftFood(f), nil }, }) AddFuncLookup("minecraftanimal", Info{ Display: "Minecraft animal", Category: "minecraft", Description: "Non-hostile creatures in Minecraft, often used for resources and farming", Example: "chicken", Output: "string", Aliases: []string{"farm animal", "passive mob", "resource creature", "livestock", "tameable mob"}, Keywords: []string{"cow", "pig", "sheep", "chicken", "horse", "llama", "resources", "farming"}, Generate: func(f *Faker, m *MapParams, info *Info) (any, error) { return minecraftAnimal(f), nil }, }) AddFuncLookup("minecraftvillagerjob", Info{ Display: "Minecraft villager job", Category: "minecraft", Description: "The profession or occupation assigned to a villager character in the game", Example: "farmer", Output: "string", Aliases: []string{"villager profession", "npc job", "trade role", "occupation type", "work class"}, Keywords: []string{"farmer", "librarian", "cleric", "armorer", "fletcher", "smith", "trading"}, Generate: func(f *Faker, m *MapParams, info *Info) (any, error) { return minecraftVillagerJob(f), nil }, }) AddFuncLookup("minecraftvillagerstation", Info{ Display: "Minecraft villager station", Category: "minecraft", Description: "Designated area or structure in Minecraft where villagers perform their job-related tasks and trading", Example: "furnace", Output: "string", Aliases: []string{"workstation block", "villager station", "profession station", "trade station", "job block"}, Keywords: []string{"furnace", "grindstone", "lectern", "brewing", "stand", "smithing", "table", "trading", "block"}, Generate: func(f *Faker, m *MapParams, info *Info) (any, error) { return minecraftVillagerStation(f), nil }, }) AddFuncLookup("minecraftvillagerlevel", Info{ Display: "Minecraft villager level", Category: "minecraft", Description: "Measure of a villager's experience and proficiency in their assigned job or profession", Example: "master", Output: "string", Aliases: []string{"villager rank", "experience tier", "profession level", "npc level", "skill grade"}, Keywords: []string{"novice", "apprentice", "journeyman", "expert", "master", "progression"}, Generate: func(f *Faker, m *MapParams, info *Info) (any, error) { return minecraftVillagerLevel(f), nil }, }) AddFuncLookup("minecraftmobpassive", Info{ Display: "Minecraft mob passive", Category: "minecraft", Description: "Non-aggressive creatures in the game that do not attack players", Example: "cow", Output: "string", Aliases: []string{"peaceful mob", "friendly creature", "safe entity", "passive entity", "non-hostile mob"}, Keywords: []string{"cow", "sheep", "chicken", "villager", "bat", "neutral", "farm"}, Generate: func(f *Faker, m *MapParams, info *Info) (any, error) { return minecraftMobPassive(f), nil }, }) AddFuncLookup("minecraftmobneutral", Info{ Display: "Minecraft mob neutral", Category: "minecraft", Description: "Creature in the game that only becomes hostile if provoked, typically defending itself when attacked", Example: "bee", Output: "string", Aliases: []string{"conditional mob", "provokable creature", "neutral mob", "reactive entity", "self-defense mob"}, Keywords: []string{"bee", "wolf", "enderman", "goat", "attack", "provoked", "defending"}, Generate: func(f *Faker, m *MapParams, info *Info) (any, error) { return minecraftMobNeutral(f), nil }, }) AddFuncLookup("minecraftmobhostile", Info{ Display: "Minecraft mob hostile", Category: "minecraft", Description: "Aggressive creatures in the game that actively attack players when encountered", Example: "spider", Output: "string", Aliases: []string{"enemy mob", "aggressive entity", "dangerous creature", "threat mob", "monster mob"}, Keywords: []string{"spider", "zombie", "skeleton", "creeper", "witch", "attack", "players"}, Generate: func(f *Faker, m *MapParams, info *Info) (any, error) { return minecraftMobHostile(f), nil }, }) AddFuncLookup("minecraftmobboss", Info{ Display: "Minecraft mob boss", Category: "minecraft", Description: "Powerful hostile creature in the game, often found in challenging dungeons or structures", Example: "ender dragon", Output: "string", Aliases: []string{"boss mob", "elite mob", "endgame creature", "raid boss", "legendary mob"}, Keywords: []string{"ender", "dragon", "wither", "warden", "powerful", "challenging", "structure", "hostile"}, Generate: func(f *Faker, m *MapParams, info *Info) (any, error) { return minecraftMobBoss(f), nil }, }) AddFuncLookup("minecraftbiome", Info{ Display: "Minecraft biome", Category: "minecraft", Description: "Distinctive environmental regions in the game, characterized by unique terrain, vegetation, and weather", Example: "forest", Output: "string", Aliases: []string{"environment zone", "terrain type", "climate region", "biome area", "ecological zone"}, Keywords: []string{"forest", "plains", "jungle", "desert", "swamp", "tundra", "savanna"}, Generate: func(f *Faker, m *MapParams, info *Info) (any, error) { return minecraftBiome(f), nil }, }) AddFuncLookup("minecraftweather", Info{ Display: "Minecraft weather", Category: "minecraft", Description: "Atmospheric conditions in the game that include rain, thunderstorms, and clear skies, affecting gameplay and ambiance", Example: "rain", Output: "string", Aliases: []string{"climate condition", "weather effect", "game atmosphere", "sky state", "environmental condition"}, Keywords: []string{"rain", "clear", "thunderstorm", "snow", "atmospheric", "storm", "lightning"}, Generate: func(f *Faker, m *MapParams, info *Info) (any, error) { return minecraftWeather(f), nil }, }) }